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On 4 Dec 2001 08:42:28 -0500, Ron Parker <ron### [at] povrayorg>
wrote:
>On Tue, 04 Dec 2001 13:35:29 GMT, Angelo 'kENpEX' Pesce wrote:
>> suggest another feature now: full support of compiled scripts too...
>
>Quick, how do you represent a floating-point number in a cross-platform
>binary format?
Like java class files do? IEE754 format? Using 128bit fixedpoint math?
>
>You know, we've thought of this sort of thing before. It's easy enough to
>make a utility program output scripts, and not as hard or as slow to parse
>as you think it is. It's not easy to keep any sort of "compiled" format
>standardized - so no utility program would be able to keep up - and in
>any case, it wouldn't read into the renderer any faster. Profiling has
>shown us that the vast majority of our parse time is spent allocating
>memory.
Mhm yes I agree with you, writing a script file is not so hard (btw I
still think that the pov script language is not very well suited for
that kind of conversion), but reading a script file is! And many tools
require that. So mabye it's easyier to decouple the script-reading
stuff from povray and make a library for tool developers. Btw those
are only raw ideas, mabye someone already did that or did something
better!
>
>--
>plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
>z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
>*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
>"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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